Opportunity

The opportunity was to create an approachable, action-oriented game with a gameplay experience validated by millions of fans online. We aimed to craft a game undistracted by overly realistic graphics and ever-increasing PC hardware requirements.

Warcube (PC)

Outcome

The outcome was an engaging world of action combat, featuring a main character with just 6 polygons and a whole lot of spunk. With cinematic slow motion, combat became a rhythmic dance of destruction—free from moral implications of violence, blood, and other distracting cultural associations often found in games.

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Santen Vision

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