design | direct | interact

Uncommercial

Uncommercial Work?

I enjoy not getting paid to do projects I’m passionate about, exploring similar roles to my professional work, and experimenting with new roles.

The Sentinel

Lighting Supervisor, look dev, compositing (x4 shots)
Boketto Studios

Warcube Animation Test

All aspects, personal project

Anchor Lift

All aspects, personal project

Covenant Altar

All aspects, personal project

Bells on High

All aspects, personal project

Oliver’s Flight

All aspects, personal project
.

That Coffee Shop

Personal Unreal Engine study, all aspects

Spen-Karo Gorge

All aspects, personal project

Legacy

Lighting supervisor, lighting (x6 shots), and compositing

Cave Elevator

Personal Unreal Engine study, all aspects

 

I also do professionally paid work and played work.

 

Other Studies