Warcube (PC)

Opportunity

The opportunity was to create an approachable, action-oriented game with a gameplay experience validated by millions of fans online. We aimed to craft a game undistracted by overly realistic graphics and ever-increasing PC hardware requirements.

Outcome

The outcome was an engaging world of action combat, featuring a main character with just 6 polygons and a whole lot of spunk. With cinematic slow motion, combat became a rhythmic dance of destruction—free from moral implications of violence, blood, and other distracting cultural associations often found in games.


DO YOU LIKE TO HAVE FUN?

check out the 🧪prototypes page!