3D Motion & Real-Time

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Spen-Karo Dry Gourge (Zbrush)

So I've been cranking away at Zbrush - I did a speed (abstract) rock face study and here's the results. Blocked the shape in Maya, pushed it to Zbrush for majority of the fun then GoZ'd into C4D for the scene setup. Overall this was a scene built from one asset, and it shows. But I'm a big believer in seeing things in context rather than a black background :P