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Anchor Lift - Hard Surface Modeling

June 14, 2014

Hey everyone! Check out this hard surface modeling exercise I did this week. The main look I was trying to capture was the look of parts being 'welded' - it might not be perfect, but hey its a rusted up, paint chipped, industrial anchor lift so it's not supposed to! :P 

Maya > Zbrush > C4D > Nuke/Photoshop

Check out the project page for an alternate version as well as some material tests here!

In Environment, Digital Sketch, modeling Tags 3d, hard surface, zbrush, maya, c4d
← New Computer, Must CreateCaveroot Gully →

Craig Zacok is an artist and creative focused on CGI | Motion | Dev

Working primarily out of Seattle, his clients have included Ubisoft, Microsoft, Amazon, Alaska Airlines, Ford Motor Company, ESPN, Kelly Blue Book, Capital One, Kenmore, McDonalds, Dagedar Toys by Cepia, DocAuto Inc., Secret, Starshooter Entertainment, Invokana Medical, Enbrel, Teva Pharmaceutical, Takeda Pharmaceutical,  AbbVie Inc., Sunovian Pharmacueticals,  and Academy Sports + Outdoors.

Feel free to contact me at craig.zacok@gmail.com for freelance, full time or collaboration.