Craig Zacok | Lighting & Environments

I believe in deliberate design, working fast and iterating like crazy. 

Delivering high-end CG to games, animation, and advertising. I have 10 years of experience working in 3D across a variety of pipelines. 

Core Skills - Lighting and Environments

Subskills - I'm big on being a generalist, so I learn as much as I can about as many disciplines as I can. But I specifically am passionate about lighting and real-time.

Arbitrarily Listed Skills & Software

HDRI/GI based lighting techniques, Local Area Lighting, Physically Based Shaders, compositing and post processing techniques, texture painting and procedurally generated textures/shading, hi/low poly modeling both hard surface and organic, UV-Mapping, non character driven animation and previsualization, matte painting and projection techniques, Voronoi or class based destruction via PDI, DMM, RayFire and Thrausi, nCloth and PhysX/Rigid Body Dynamics, Smoke and Fluid effects via FumeFX, node based anything, visual design and storyboards, Oculus Rift Dev via Unity/UE4, game design, vector illustration, motion graphics, and public speaking and presentation.

Proficient in Maya, C4D, Modo, 3DS Max, Zbrush, Mudbox, xNormal, Unity, Playmaker, UDK, UE4, Marmoset Toolbag/Skyshop, Houdini, Vray, Maxwell, Mental Ray, Physical, Mantra, PRman, WorldMachine, Nuke, After Effects, PFTrack, Boujou, TouchDesigner, Terragen, Photoshop, Illustrator, Premiere and the Internet.

Currently learning Python.



For any questions or inquiries (freelance/fulltime/collaboration) feel free to contact me at